Scan convert
Rasterize points, lines and circles, one pixel at a time.
Interactive computer-graphics labs. Pick an algorithm and step through the pixels.
Rasterize points, lines and circles, one pixel at a time.
Scanline, flood, and boundary fill on a shape you can move and rotate.
Draw pixels, then translate, scale, rotate, shear, or reflect them.
Clip points, lines and polygons against a window.
Bézier, B-splines / NURBS, and Catmull–Rom on the grid.
Paint pixels and draw shapes on the grid, then export the paper.
Write or upload your own drawing algorithm and animate it on the grid.